Hong Kong Cricket Sixes 2008
Rules & Regulations
[A] Rules and Regulations
The MCC Laws of Cricket (2000 Code 2nd Edition - 2003) shall apply except as follows:
- General
Each game shall be played between two teams of six players. A game consists of a maximum of five six-ball overs bowled by each side, except for the Finals which will consist of five eight ball overs. (N.B The tournament organisers reserve the right to revert that match to six ball overs in the event of unavoidable delays occurring during the course of the tournament)
- Bowling
Each member of the fielding side shall bowl one over, with the exception of the wicketkeeper.
The wicketkeeper must be nominated at the time of the toss and must wear wicket-keeping gloves at the instant of delivery – otherwise 'No ball' will be called. A different wicketkeeper may be nominated for each game but cannot be changed during the course of a game except under Rules A8 or A9.
- Under-arm bowling is prohibited.
- Wide
A wide shall count as 2 extras to the batting side and an extra ball shall be bowled.
Two lines shall be drawn, one at a distance of 24" on the off-side from middle stump and 18" on
the on-side from middle stump, each at right angles to the
popping crease. Any ball, which in the opinion of the Umpire,
passes the batting crease, over or outside these lines shall
be called a wide, providing it does not touch the bat and/or
any part of the striker and irrespective of it being within
reach of the striker.
Upon a call of 'Wide' the ball shall remain live.
- No Ball
A No ball shall count as 2 extras to the batting side and
an extra ball shall be bowled. Any runs scored from a No
ball (off the bat, byes, or leg-byes) will be credited in
addition to the 2 extras for the No ball.
Any ball, which, after bouncing, passes the batsman above
shoulder height standing upright, or would have passed him
above shoulder height if it strikes his bat or body, shall
be called a No ball.
Any ball that, having not bounced after
leaving the bowler's hand, passes the batsman above bail
height and would, in the opinion of the umpire, have passed
the popping crease above bail height, shall be called a No
ball.
If, at the instant of delivery, the wicketkeeper is
more than 25 meters away from the stumps at the striker's
end, the square leg umpire shall call No ball.
The ball remains
live after the call of No ball.
- Last Man Stands
If five wickets fall (not including batsmen retiring not
out under rule A7) before 5 overs are completed, the last
remaining batsman shall bat on with the 5th out batsman acting
as runner. The last remaining batsman must always take strike.
He shall be declared out if his partner is declared out.
The innings shall be completed at the fall of the sixth wicket.
- Batsman Retire
A batsman must retire 'not out' on reaching a personal score
of 31 runs, but may not retire before reaching 31 runs. The
batsman may complete all runs possible off the stroke that
takes him to 31 and the full score shall count. If one of
the last pair of batsmen is out, any retired "not out" batsman may resume his innings. If more than one batsman retires then they must return in the order in which they retired. Any batsman having not returned in order will be automatically "retired out".
- Injuries
If a fielder suffers an obvious traumatic injury (i.e. split
finger webbing) which, in the opinion of the umpires, requires
immediate medical attention he will be allowed to leave the
field for a maximum duration of 5 legitimate balls being
bowled (or 7 in the case of the extended match). A substitute
fielder will be allowed onto the field for this period although
he will not be permitted to bowl. If the injured fielder
is unable to return to the field of play within the specified
time, or if in the opinion of the umpires, deliberate time
wasting tactics are employed by the fielding side during
said period, then rule 8(b) will automatically apply and
the player replaced may take no further part in the match
in progress.
(b) If a fielder is injured, otherwise than (a) above, a
substitute fielder will be permitted, but he will not be
allowed to bat or bowl. If an injured fielder has not completed
his bowling, the opposing captain shall nominate which member
of the fielding side, including wicketkeeper shall complete
the injured fielder's bowling, subject to that player not
bowling consecutive overs or part thereof. An injured wicketkeeper
may also be substituted, but a maximum of one substitution
only will be allowed for the fielding side. Once a substitute
is introduced, the player being replaced may take no further
part in the match in progress. Substitution shall be allowed
only in the case of any injury sustained during a game and
for no other reason.
- Team on the field
If any fielders are not on the field when a game commences,
the side in question must play the whole game with the number
of players on the field at the start of the game. The opposing
captain may nominate the member(s) of the fielding team (including
the wicketkeeper) to bowl any required overs to make up for
missing fielders, but no bowler may bowl two consecutive
overs or part thereof. Similar provision will apply if a
bowler is removed for deliberately bowling a high full pitched
delivery.
- Batsman crossing
A penalty of 4 runs shall be awarded by the umpire if an
incoming batsman does not cross with the outgoing batsman
on the field of play.
|
 |
[B] Other Procedures
- Squad
Each squad shall comprise of a maximum of 7 players,
nominated prior to the Tournament, from which the team of
6 shall be drawn for each game. No team shall play any player
other than those originally nominated in their squad.
- Captain
One player from each squad shall be nominated as Captain
for the duration of the competition even though he may not
necessarily play all matches. Captains shall be responsible
for naming the six players before each game, for time keeping,
for the conduct of their team and for acting on their behalf
in the event of disputes.
- Timing
Time keeping is crucial
to the success of the competition. Teams must be prepared
in advance for each game as follows:
- Team Captains must toss
at least 25 minutes before the scheduled start of the
game and, prior to the toss, notify the Assistant Tournament
Director of team selection, batting and bowling order,
Captain, Wicketkeeper and substitute.
- Opening batsmen and wicketkeepers are to
be padded up before the conclusion of the preceding game
and the whole batting side padded up at the commencement
of their team's innings.
- Incoming batsmen shall cross with
the outgoing batsmen on the field of play (see rule A10).
- Any
team failing to appear at their appointed time will forfeit
the game.
- In the event of the match schedule being disrupted
for any reason (e.g. inclement weather) at any stage
of the competition, final positions and/or results shall
be decided on overall run rate (total runs scored divided
by the number of legitimate balls received).
- Decisions
of the Umpires on the field of play, and the Tournament
Referee in all other matters shall be final.
- The Tournament
Committee shall take appropriate action against any player
misconduct or unfair play during the tournament.
- The
Tournament Committee reserves the right to amend these
Rules at any time if it considers such an action to be
in the best interests of the competition. The Tournament
Director, Assistant Tournament Director and Tournament
Referee shall form the Tournament Committee, as required.
Decisions of the Tournament Committee on any matter shall
be final and absolute and no appeal will be entertained.
[C] Points System
- The side having the highest score at
the completion of the game shall win.
- In the event of tied
scores, the side losing fewest wickets shall be judged the
winner.
- In the event of both teams still being equal, the
side that conceded least extras shall win and, if still equal,
the team hitting the most sixes shall win.
- Two points shall
be awarded to the winning side and any team losing a tied
game under Rules C2 or C3 shall earn one point.
- Should teams
have equal points at the end of a round robin stage, the
superior position will be judged according to the following
criteria:
- The teams will be ranked according to total runs
scored including extras, divided by number of legitimate
balls received. In the event a side is all out before
completion of their allotted overs then the total runs
scored will be divided by 30 (max no. available). A legitimate
ball is defined as a ball delivered fairly which is then
not called either a wide or a no ball. Run rates will
carry forward from round to round.
- If still equal, the
team that won the most recent match in the tournament
between the two sides shall prevail.
- In the event of
a tie not resolved by Rule C2 or C3, the fielders of
each team shall bowl one ball each at a set of stumps
alternately. The side hitting the wickets the most times
out of 5 shall be declared the winner. If each team hits
the wickets the same number of times, the process shall
continue, bowling alternately, in the same order as before
and the winner shall be declared as soon as one bowler
succeeds whilst his opposite number fails to hit the
wickets. No balls and wides will count as an attempt
but no extra ball will be allowed.
- The Tournament shall
consist of 8 teams divided into two groups, the Bradman
Group and the Sobers Group by means of a draw held prior
to the tournament. Both Groups will play a round robin
stage in Round One. The top two teams
from each Group will automatically qualify for the Cup
Division which will play a round robin in Round Two.
The 3rd and 4th teams in each Group will enter the Plate
Semi Finals with the 3rd placed team playing against
the 4th placed team from each Group for a place in the
Plate Final. The top two teams in the Cup Division after
Round Two will play in the Cup Final.
- The final placings
for teams finishing 7th and 8th will be decided on their
respective overall net rate as defined in paragraph C5
.
|